![]() Used in filesystem_stdio_xash experimental project. Added FileSystem API: internal filesystem is now exposed to custom DLLs.Added RoDir feature: possibility to use game data from read-only storage.Added world VBO renderer: faster BSP rendering.Android: Due to possible copyright issues, game is now inverted by Y axis.Android: fix possible hangs and crashes in retrieving external files path.Android: resolution changing improvements.Android: tutorial code rewritten, APK is slightly lighter again.MainUI C++: fix font fallback, now will not crash with missing font and load bitmap font.MainUI C++: fix final credits rendering.MainUI C++: maps.lst is regenerated when new map is downloaded.MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.MainUI C++: fixed ConnectionWarning dialog, was broken in 0.19.1 release.Engine: game.cfg now renamed to gamesettings.cfg to not confuse old half-life libraries.Engine: fix possible UB with wrong touch_linear_look values.Engine: fix crash in touch code after changing game. ![]() Engine: Disabled PIC by default for x86 to reduce overhead.Engine: Possible RoDir glitches with mods and case-insensitivity.Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights. Engine: r_vbo_dlightmode is introduced.Now rcon and commands with quotes work correctly iOS: logs now printed to system log also.MainUI C++: add touch acceleration settings, now it is easy configurable.MainUI C++: cancel button in player introduce dialog.MainUI C++: servers sorting by name, players, ping, etc. ![]() Engine: string pool statistics for 64-bit platforms.Engine: -safegl command line switch(see 515438c).Engine: secondary master server, yay! Thanks to for hosting.Engine: new strobing implementation from For details, see PR #353.If you are a PC user, switch to New Engine, it is mostly stable and has important fixes for players and modding scene Changes Added: Old engine will be fully maintained and supported until new engine first stable releases. ![]() ![]() In contrast, "New Engine" is new code base based on latest upstream Xash3D release. This code base is now deprecated and will be referred as "Old Engine". ![]()
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